![retrolink n64 controller reconfigure max throw retrolink n64 controller reconfigure max throw](https://www.videogameschronicle.com/files/2019/04/c42f3aee-f601-4076-bba2-6c1d9fcc02fc-DART15_1D_GAME2.jpg)
Retrolink n64 controller reconfigure max throw driver#
Radeon R9 390 8GB (Radeon Software 16.5.2.1, default driver settings except OpenGL triple buffering enabled) Isolate the emulator/game part of the input lag from the rest of the system, in order to see how much lag they actually contribute with and if there are any meaningful differences between emulators.
![retrolink n64 controller reconfigure max throw retrolink n64 controller reconfigure max throw](https://www.coolthings.com/wp-content/uploads/2017/08/retro-fighters-n64-controller-1.jpg)
Look at what sort of input lag that can be expected from RetroArch in Windows 10. Look at what sort of input lag that can be expected from RetroPie and if it differs between the OpenGL and Dispmanx video drivers. So, having improved the test rig, I decided to re-run some of my previous tests (and perform some additional ones).
![retrolink n64 controller reconfigure max throw retrolink n64 controller reconfigure max throw](https://retrododo.com/wp-content/uploads/2020/11/How_To_Buy_An_N64_Controller_In_2020.jpg)
Recording at 240 FPS, combined with the LED-rigged controller, provides for much quicker and more accurate measurements than previously. Additionally, I took the decision to postpone any further testing until I got my new phone, an iPhone SE, which is capable of 240 FPS recording. I've also spent some time on modifying a USB SNES replica with an LED, to get more accurate readings. First of all, I simply haven't had much time to spare (and this testing is pretty time consuming). Since posting in the old forum, I've been laying low for a while due to several things. Since then, I've performed quite a lot of tests trying to quantify the input lag in emulation and where it comes from. I've previously posted some tests of input lag on RetroPie in a thread in the old forum (link). Instead, read the newer version of this post along with lots of further tests/updates in my thread over at the LibRetro forums: Note: Don't read this post (but feel free to discuss the subject in this thread).